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Post by GraN on Mar 16, 2012 9:28:44 GMT -5
A MeBoy / GBC walkthrough guide for Pokemon Gold & Silver versions. Originally posted for Pokemon Gold and other versions that has the same map as the game for example Pokemon Crystal and Pokemon Silver Dreams. (Also for GBA Pokemon Liquid Crystal). Download Games From Here: peperonity.com/go/sites/mview/games.gameloft/17815832 NOTE: Use Opera Mini or Ucweb Browser for best view of this Walkthrough page. You can also save the pages to your Opera Mini and access it at any time. Attachments:
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Post by GraN on Mar 16, 2012 11:43:26 GMT -5
=========================== New Bark Town =========================== This is where the game starts. Before you start playing, you willbe asked to set the time of day and then, after a little speech from Professor Oak about all the Pokemon secrets yet to be revealed, you will choose a name for your character (or make one up yourself). Downstairs from your room, your mom has you set the day of the week and whether it's Daylight Savings Time or not. She also gives you your Pokegear, which includes a built-in phone and clock. Now, go to the house all the way up and to the left. This is Professor Elm's lab. He will give you a choice of starting Pokemon: Chikorita, Cyndaquil or Totodile. Although it is the silliest-looking of the three, Chikorita may be your best bet as a starter since it quickly gets the powerful Razor Leaf attack and it can also learn the very useful Flash and Cut techniques. The other two have their strong points, though. In the long run, Cyndaquil may be the most powerful overall, but the choice is really up to you based on your own personal tastes. On your way out, the professor's assistant will give you a potion. There isn't much to do around New Bark Town, so head west foryour first destination: Cherrygrove City. Later: Come back to your house and talk to your Mom to adjust the clock when the time changes for Daylight Savings Time. =========================== Route 29 =========================== This is the way to get from New Bark Town to Cherrygrove City. Don�0„3�0…4t bother going north onto Route 46, just head west. Although you don't have any Poke Balls yet, take the time here to battle the plentiful Pidgeys and Sentrets to give your starting Pokemon some battle experience (Hoothoot is also common here at night). Get your Pokemon up to at least level ten before moving on past Cherrygrove City. If you need to heal your Pokemon, go to back to Elm's lab and use his computer. Along the way, there's an item ball that contains a potion off to the west, and just to the east of Cherrygrove City there's a tree where you can grab a Berry. The berries re-grow on trees like thisevery day, so stop by trees often to replenish your supplies. Later: About half-way along this route, just to the south of the entrance to Route 46, is the placewhere you will encounter the first of the game's calendar-based characters. Tuscany will appear here, but only on Tuesdays, and only after you have earned your Zephyrbadge. Make sure to come back here to meet her, though, because if you talk to her she will give you a Pink Bow that powers up the normal attacks of the Pokemon holding it. =========================== Cherrygrove City =========================== Once you get to Cherrygrove there is an old man named Guide Gent at the entrance who will show you around town if you like. Answer "yes" to his offer even if you're a Pokemon veteran, because after his tour hegives you a handy Map Card for your Pokegear. There is a Pokemon Center in town with a Communication Center upstairs (where you trade and battle with other players via Game Link) but it isn't working yet. You will also find Time Capsules in Pokemon Centers, which are used to trade with Pokemon Red/Blue/Yellow, but these don't start working until you have entered Ecruteak City. There is also a Poke Mart, but Poke Balls are unavailable until you return to Bark Town as described later. Both functions will be restored once you have completed Prof. Elm's errand andyou begin catching Pokemon. Later: There is water here you can't cross yet, so your only option is to head north towards Violet City. Once you teach one ofyour Pokemon the Surf technique, cross the water and get the Mystic Water from the dude on the island. This powers-up the Water-type attacks of the Pokemon holding it. =========================== Route 30 and Mr. Pokemon =========================== The north exit from Cherrygrove City is Route 30, which leads to Violet City. Stop in the house here and the man inside will giveyou a Berry. Berries also grow on the tree outside his house. Keep going north and you will reach Mr. Pokemon's House. He gives you the "Mystery Egg" which will eventually hatch into Togepi. Then, Professor Oak dashes out from behind a desk and gives you a brand-new Pokedex. As fast as he appeared, he rushes off to go to Goldenrod City. When you leave the house, Professor Elm calls, asking you back to New Bark Town immediately. Follow his instructions (he did give you a rare Pokemon, after all). Later: Once you have collected some Pokemon, a guy near the entrance to the Dark Cave will give ask for your phone number if you talk to him. Talk to all the trainers you beat in the game, since many of them will also want to trade phone numbers. They will periodically call you to tell you about their adventures, but sometimes they will have useful information, particularly about when certain rare Pokemon are swarming. Much later, when you get the RedScale, come back to talk to Mr. Pokemon again. He will trade it for the handy EXP Share, and item that lets the Pokemon holding it share in the EXP of every battle, even if it doesn't fight. =========================== Back to New Bark Town =========================== When you try to leave Cherrygrove, you are challenged by a boy (with the mysterious name ) using one of the two Pokemon you didn't choose at the start (the one your Pokemon is weak against). Have no fear provided you leveled-up your Pokemon, you should be able to beat him with no problem. After the fight, head for Professor Elm's Lab where the police will question you. Give them the boy's name. Elm is impressed by the fact that Oak gave you a Pokedex, and invites you to take the "Pokemon Challenge." On theway out, Elm's assistant hands you five Poke Balls. Before you leave town, visit your mom. She will save some of all the money you earn aside for you so you don't lose all of it if you "white out" (this happens when all of your Pokemon faint). Occasionally she will call and let you know she bought something for you and stored it in your PC. Don't worry, she usually buys useful stuff, and sometimes it's not available in most of the early Poke Marts. The first gym is in Violet City, which is where you're headed next. Trainers : Cyndaquil/ Chikorita/ Totodile (5) =========================== Route 31 =========================== When you leave the New Bark Town, a guy will stop you and show you how to catch Pokemon using Poke Balls. Go ahead and catch a few to expand your team. There are plenty of Sentrets and Pidgeys around, so grab one of each. If you take a quick run up into Route 46 you can catch a Geodude, too. (While you're at it,build his levels up a bit before you try for your first badge he's strong against bird-type Pokemon you'll face there.) This is also the first place you will encounter Pokemon unique to Gold or Silver: Spinarak is unique to Gold, and you can only catch him at night, while Ledyba is unique to Silver, and only appears in the morning. Follow Route 30 to the left (rather than straight up to Mr. Pokemon's House) and it will eventually become Route 31. You will run across four junior trainers, all anxious to fight. By now they should be easy to beat, and you should have no problem getting to Violet City. Bypass the Dark Cave for now, but go ahead and pick up the Antidote near the entrance. There's also a Bitter Berry Tree and a Poke Ball nearby. Trainers Youngster Joey: Rattata (4) Youngster Mikey: Pidgey (2), Rattata (4) Bug Catcher Don: Caterpie (3), Caterpie (3) Bug Catcher Wade: Caterpie (2), Weedle (2), Caterpie (2), Caterpie (2) Later: You will need to deliver a message from Goldenrod City to the guy next to the Bitter Berry tree in order to get TM50 (Nightmare).
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Post by GraN on Mar 16, 2012 12:47:43 GMT -5
=========================== Violet and the Zephyr badge =========================== Falkner, the "Elegant Master of Flying Pokemon," is the leader of the Violet Pokemon Gym. Unless you spent some time building up your Pokemon's levels, it will tough to beat him and his two "bird keeper" assistants all in one go. If you want to, you can clear Sprout Tower first to get some more EXP before trying to beat this gym. Remember that you can leave the gym between battles with his "lieutenants" to go back to the Pokemon Center and heal up. Falkner's Pidgeotto has the Mud-Slap technique, so be careful using Geodude against him. Defeating him earns you the Zephyrbadge, which increases the Attack power of your Pokemon and enables them to use Flash (if they have it) outside of battle. He also gives you TM31, which can grant one of your Pokemon the Mud-Slap technique his Pidgeotto used against you! Trainers Bird Keeper Abe: Spearow (9) Bird Keeper Rod: Pidgey (7), Pidgey (7) Leader Falkner: Pidgey (7), Pidgeotto (9) After beating Falkner and leaving the gym, Prof. Elm calls you about the egg. Go over to the Pokemon Center in town and you will meet with his assistant. Make sure you have room for another Pokemon in your team, because he will give the egg back to you and it will take up a slot in your team. He instructs you to call Prof. Elm when it hatches. The house in the lower right corner of the city holds a kid named Kyle who will trade his Onix for your Bellsprout (if you have one). There is also Earl's Pokemon Academy here where a guy who talks like Yoda will teach you the finer points of using Pokemon in battle. The blackboard behind him describes the various states your Pokemon can suffer, such as Burn and Paralyze. Later: When the egg hatches, call Prof. Elm, who will ask you to come back to his lab. When you arrive there he will take a look at the hatched Togepi and give you an Everstone for your trouble. This item can be held by a Pokemon and will prevent it from evolving. Once you can Surf, there is a Rare Candy past the water to the northwest, and a PP Up past the water to the northeast. =========================== Sprout Tower =========================== In the north part of Violet City you will find the Sprout Tower. Battle your way to the top to earn the Flash HM. With the exception of a few odd Hoothoots, the "Sage" trainers here are using nothing but Grass-type Bellsprouts, so you should have no trouble if you stick to flying Pokemon like Pidgey and Spearow (or the Fire-type Cyndaquil, provided you chose it to start with). Make sure to explore the whole tower; you can pick up a Parlyz Heal, X Defend, Potion and Escape Rope in item balls scattered around. Although the tower is infested with Rattatas during the day, this place is haunted and at night you might be able to catch a Gastly. Make sure you take the time to catch one, not only to fill up your Pokedex, but also because this Ghost-type Pokemon is much improved from earlier versions of the game; it learns techniques such as Mean Look that make it very helpful when catching wild Pokemon. Trainers Sage Nico: Bellsprout (3), Bellsprout (3), Bellsprout (3) Sage Chow: Bellsprout (3), Bellsprout (3), Bellsprout (3) Sage Edmond: Bellsprout (3), Bellsprout (3), Bellsprout (3) Sage Jin: Bellsprout (6) Sage Neal: Bellsprout (6) Sage Troy: Bellsprout (7), Hoothoot (7) Sage Li: Bellsprout (7), Hoothoot (10), Bellsprout (7) =========================== Route 32 =========================== After receiving HM05 Flash, take the road out of Violet City leading to the south from the Poke Mart. Pick up the Przcureberry as you head for Route 32, the way to Azalea Town. There is a guy along the road who will give you a Miracle Seed if you talk to him. There's also a Potion and Great Ball in item balls and a whole bunch of eager young trainers to battle. Use your Grass-type Pokemon to battle their water-types, and you should be fine. All this battling is plenty fun (and profitable), but what you're really looking for is the entrance to Union Cave. It is all the way to the south, past a handy Pokemon Center. Go in there and talk to the fisherman on the left. He'll give you an Old Rod which you can use by the water to fish for Pokemon. Fishing off the docks here will net you mostly Magikarp, but if you are persistent, you might hook a Tentacool and, when Ralph calls you about the swarm, you can catch the elusive Qwilfish. While exploring this route, make sure to catch the Electric-Type Mareep and the Ground/Water-Type Wooper (who appears most often at night). Trainers Youngster Albert: Rattata (6), Zubat (8) Picknicker Liz: Nidoran female (9) Camper Roland: Nidoran male (9) Fisher Henry: Poliwag (8), Poliwag (8) Fisher Justin: Magikarp (5), Magikarp (5), Magikarp (5), Magikarp (15) Fisher Ralph: Goldeen (10) Youngster Gordon: Wooper (10) Bird Keeper Peter: Pidgey (6), Pidgey (6), Spearow (8) Later: Just to the North of the Poke Mart on this route is a little dead-end road where Frieda will appear every Friday. If you talk to her, she will give you a Poison Barb, which a powers up the Poison-type moves of the Pokemon holding it. Once you have Cut, you can hack through the tree north of Youngster Albert and talk to the guy there for the Roar TM.
=========================== Ruins of Alph =========================== You can't explore this area fully yet, but you can get to the first puzzle now. Solving the sliding-tile puzzle (it is a picture of a Kabuto) will drop you into the ruins below, where you can capture the mysterious Unown. Once you have caught at least three different shapes of Unown, go to the Alph Lab just outside the area. You will receive an upgrade to your Pokedex that lets you view and collect the different shapes of Unown. The solutions to the puzzles are pictures of the following Pokemon: Kabuto, Ho-oh, Charizard and Omanyte Later: You can access the rest of the ruins once you have Surf and Strength. Surf lets you swim to the south cave which contains a puzzle of Aerodactyl. The other two puzzles are reached through the Union Cave using Surf and Strength. The puzzle to the southwest is an Omanyte, while the one to the west is a picture of Ho-oh. The more puzzles you solve, the more varieties of Unown will be available to be caught. (There are 26 variations in all, one for each letter of the English alphabet. Ruins of ALPH, get it?). After you have caught all 26 Unowns, you should return to the lab. Using the machine in the corner, you will now be able to use the Unown shapes to create and print out banners using the "Unown font" (if you have a GB Printer). The western area of the ruins is also home to one lone trainer, and there is a patch of grass where you can try to catch unusual new Pokemon: Natu and Smeargle. Trainers Psychic Nathan: Girafarig (26)
=========================== Union Cave =========================== You have to go through this cave to get to the next Gym challenge. While you are battling the trainers here, don't forget to fully explore the area; there's a Potion, Great Ball, X Attack and an Awakening to be had here. Past Pokemaniac Larry there's a ladder that leads down to a deeper level of the cave, where you can find an X Defend and more importantly TM39, which can grant one of your Pokemon the never-misses Swift attack. Trainers Hiker Daniel: Onix (11) Hiker Russell: Geodude (4), Geodude (8), Geodude (6) Firebreather Bill: Koffing (6), Koffing (6) Firebreather Ray: Vulpix (9) Pokemaniac Larry: Slowpoke (10) Later: Surf and Strength will grant you access to the deeper levels of this cave. There are more trainers to battle, and an Elixer and Hyper Potion to pick up. The big news, however, is Lapras. This is an excellent Water/Ice Pokemon that only shows up here, at the south end of the cave's lowest level, and only on Fridays. You really want this Pokemon on hand for the final battles of the game, so prepare well to catch it (save the game beforehand and stock up on Heavy Balls). Trainers Pokemaniac Andrew: Marowak (24), Marowak (24) Pokemaniac Calvin: Kangaskhan (26) Cool Trainer Gwen: Eevee (26), Vaporeon (22), Flareon (22), Jolteon (22) Cool Trainer Emma: Poliwhirl (28) Cool Trainer Nick: Charmander (26), Squirtle (26), Bulbasaur (26) Hiker Leonard: Geodude (23), Machop (25) Hiker Phillip: Geodude (23), Geodude (23), Graveler (25)
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Post by GraN on Mar 16, 2012 13:15:03 GMT -5
=========================== Route 33 =========================== As you emerge from Union Cave onto Route 33, there's a PsnCureBerry tree right there for you. Defeat Anthony and trade phone numbers with him; he will let you know when the Dark Cave is swarming with Dunsparce. Continue west along this very short path to Azalea Town. Trainers Hiker Anthony: Geodude (11), Machop (11) =========================== Azalea Town =========================== The Poke Mart here has some cool new items, including Charcoal that your Pokemon can hold to charge up their Fire-type techniques. Go to Kurt's House at the north end of town and talk to him. He will tell you all about Team Rocket and how they have stolen all the Slowpokes from the town. He rushes out of the room to go save them. You will find him at the Slowpoke Well near the entrance to the town you couldn't enter before. Before you follow after him, go behind his house to grab a Wht Apricorn from the tree. Later: After you find the charcoal maker's apprentice in the Ilex Forest, return to his house and he will award you with Charcoal. Once you have helped him save the Slowpokes, you can bring Apricorns to Kurt and he will make them into Balls for you (it takes a day). Depending on the type of Apricorn, the resulting Ball will be different, as shown on the table below: Apricorn Color Result Black Heavy Ball Blue Lure Ball Green Friend Ball Pink Love Ball Red Level Ball White Fast Ball Yellow Moon Ball Here's what these balls are good for: Fast Ball: good at capturing Pokemon who try to flee, such as Abra. Friend Ball: improves the mood of the captured Pokemon. Heavy Ball: good at capturing Pokemon that weigh a lot, such as Lapras and Snorlax. Level Ball: good at capturing Pokemon with lower levels than yours. Love Ball: good at capturing Pokemon of the opposite gender. Lure Ball: good at capturing Pokemon caught with a Rod. Moon Ball: good at capturing Pokemon that evolve with a Moon Stone, such as Clefairy. =========================== Slowpoke Well =========================== Go down into the well and battle the Team Rocket members you find there, and grab the Super Potion while you're at it. As a reward, Kurt (an expert Poke Ball maker) will give you a Lure Ball. Although they are fairly rare, Slowpoke can be caught in here after you beat Team Rocket. It's not a great Pokemon, but in Gold and Silver it can evolve beyond Slowbro into the mighty Slowking, so it's worth the trouble to hunt one down. Trainers Rocket Grunt: Rattata (9), Rattata (9) Rocket Grunt: Zubat (9), Ekans (11) Rocket Grunt: Rattata (7), Zubat (9), Zubat (9) Rocket Grunt: Koffing (14) Later: Once you have Pokemon with Strength and Surf, you can get past the boulder at the north end of the caves and make your way to the lower level of this area. An item ball down here contains TM18 (Rain Dance), while a fellow will hand you the King's Rock if you talk to him. This item is used to get the final evolution of Slowbro and the alternate evolution of Poliwhirl. =========================== Azalea Town Gym and the Hivebadge =========================== After beating Rockets, now you're ready to go to the Azalea Town Pokemon Gym and battle Bugsy. She uses Bug-type Pokemon, so be sure to bring your Pidgey, Spearow and/or Geodude to the fight and you should be able to defeat her. Make sure to take out her Scyther quickly or put it to sleep, since its Fury Cutter technique builds up power with each successive hit. When you win, she awards you the Hivebadge, which allows you to control Pokemon up to level 30 and allows the Cut technique to be used outside of battle (by those Pokemon that know it). She also gives you TM49, which contains the Fury Cutter technique. On your way out of town to the west, your rival meets you again for another match. Have Awakening and Parlyz Heal on hand for this battle to counter the Supersonic, Lick and Hypnosis attacks that he will use against you. Trainers Twins Amy & May: Ledyba (10), Spinarak (10) Bug Catcher Al: Caterpie (12), Weedle (12) Bug Catcher Benny: Weedle (7), Beedrill (12), Kakuna (9) Bug Catcher Josh: Paras (13) Leader Bugsy: Metapod (14), Kakuna (14), Scyther (16) : Gastly (12), Zubat (14), Quilava/ Bayleef/ Croconaw (16) =========================== Ilex Forest =========================== After that, continue on to the Ilex Forest and chase the Farfetch'd until you drive it into the arms of the charcoal maker's apprentice. His grateful master will give you HM01, which you can use to teach your Pokemon the handy Cut technique. While you are chasing the bird, keep an eye out for the item ball in the forest; it contains Revive. Go north by cutting your way through the trees and you will make your way to a green-haired person who gives you TM02 (Headbutt). This powerful attack technique can be used against certain trees (they look smaller than their neighbors) to shake them and get Pokemon to come out. This is the only way you will find Aipom, Heracross and Pineco. In this particular area, you will find Pineco (the other two can be found on Route 42). From here, continue on to Route 34. =========================== Route 34 and the Day Care Center =========================== In the guard house leading from the forest to Route 34 there is a lady standing next to a Butterfree who will give you TM12 (Sweet Scent) if you talk to her. There are quite a few junior trainers along the way to battle, and the wild Pokemon here are higher level than they were before, giving you an excellent opportunity to build up your own Pokemon's levels before proceeding to the next gym (provided you can stand the annoyance of fighting so many Drowzees). Although they rarely appear, Abra and Ditto can also be found here, and you'll want to catch at least one Drowzee to trade for a Machop later. This route is also where you find the Day Care center, just to the south of Goldenrod City. The old man and old lady here can take care of your Pokemon, and over time they will gain levels while they stay here. To get your Pokemon back you will have to pay them, however, and they won't be as strong as if you leveled them up yourself. The difference between this Day Care Center and the one in the previous Pokemon games is that you can actually breed Pokemon here. If you give a male Pokemon to the old man, and a female of the same species (or a similar species-or even a Ditto; go ahead and experiment) to the old lady, when you come back later there might be an egg. Carry it around in your team for a while (like you did with Togepi) and it will eventually hatch. This is the only way to get certain Pokemon, such as mating two Pikachus to get a Pichu. For more information on Pokemon breeding, be sure to check out our Breeding Section. Trainers Youngster Samuel: Rattata (7), Sandshrew (10), Spearow (8), Spearow (8) Pokefan Brandon: Snubbull (13) Youngster Ian: Mankey (10), Diglett (12) Picknicker Gina: Hoppip (9), Hoppip (9), Bulbasaur (12) Guard Keith (only at night): Growlithe (17) Camper Todd: Psyduck (14) Later: Using the Surf technique, head into the water to the west of this route and go south. After a short walk inland, you will discover a trio of sisters who will battle you one after the other. This will be a tough fight, but if you beat them all they reward you with the Soft Sand. Give it to one of your Pokemon and it will power-up its Ground-type attacks. Trainers Cool Trainer Irene: Goldeen (22), Seaking (24) Cool Trainer Jenn: Staryu (24), Starmie (26) Cool Trainer Kate: Shellder (26), Cloyster (28)
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Post by GraN on Mar 16, 2012 13:42:33 GMT -5
=========================== Goldenrod City and the Plain Badge =========================== Once you finally make it to Goldenrod City, you will have plenty to do. The city is packed with shops and interesting characters, so make sure to explore every building.
Across the street from the Poke Center is a six-story Poke Mart that sells tons of cool stuff. Of particular note is the Lemonade for sale on the top floor, which pound-for-pound is the best healing item in the game. There are TMs for sale on the fifth floor, but a few of them (Headbutt and Rock Smash) aren't available until you earn them elsewhere first. Also on the fifth floor is a girl who will give you a Machop in exchange for a Drowzee. It's a good trade, so take it!
If you are playing on a Game Boy Color, a girl will appear near the stairs here. When you talk to her, the Mystery Gift function will be activated.
Now, you can trade items with your friends and get "Watts" from the Pokemon Pikachu 2 device through the Game Boy Color's IR-device. In case you didn't know, for every 999 Watts, you get a Rare Candy! (not MeBoy)
Turn right after the huge Poke Mart and you will find the home of a woman who will tell you the mood of your lead Pokemon. This is important to know because certain Pokemon only evolve when their mood is very good. These Pokemon are: Togepi, Golbat, Chansey, Pichu, Cleffa, Igglybuff and Eevee (when it evolves into Umbreon or Espeon). How do you make a Pokemon happier? Basically, use it a lot and don’t put it store it in the PC. The Pokemon Salon in this city also does wonders for a Pokemon's mood.
Farther down the same road is a Bike Shop where you can pick up a free bike.
The next left turn after the Poke Center will take you into a side street that contains the Game Corner, Bill's House and an entrance to the Goldenrod City Tunnel. You can't play the games in the Game Corner until you get the Coin Case in the tunnel, and Bill's not home right now so all you can get is his phone number (go ahead and do that now), so go straight to the tunnel.
The Goldenrod City Tunnel links the two halves of the city, and contains a few shops with odd hours. Grab the Coin Case in the item ball so you can gamble at the Game Corner. The Bargains Shop is only open on Monday mornings, and sells items that can be resold elsewhere for a small profit. The Pokemon Salon is closed on Mondays, and is a great place to make Pokemon like Togepi happier so they will evolve. The Herb Shop is only open on weekends, and it sells healing and revive items that are a great bargain, but worsen your Pokemon's mood because they are so bitter.
Trainers Pokemaniac Donald: Slowpoke (10), Slowpoke (10) Super Nerd Teru: Magnemite (7), Magnemite (7), Magnemite (7), Voltorb (11) Pokemaniac Isaac: Lickitung (12) Super Nerd Eric: Grimer (11), Grimer (11)
Once you have the Coin Case, you can play at the Game Corner for fabulous prizes, including three powerful TMs and the Dragon-type Pokemon Dratini! The slot machines will be familiar to those who played the original Pokemon games, and there is a new card flip game. The card flip game is the one to play, because the odds are actually in your favor. This is because the deck is only shuffled after twelve flips of the 24-card deck, meaning your odds continue to improve right up until the twelfth card. Just make sure every bet you place only covers cards that have not turned up yet, and always play all twelve flips so you take advantage of the better odds. It may take a while, but in the long run you will win more than you lose.
The second left brings you to the Radio Tower, where they will give you a Radio Card for your PokeGear if you answer a simple quiz. (But if you find it too difficult, the answers are Yes, Yes, No, Yes, No.)
Walking past the railroad tracks, on your left you will find the other side of the Goldenrod City Tunnel and a house with a guy who will rate the nicknames of your Pokemon and let you change them.
Straight ahead is the exit to Route 35, and on the right is the Gym. All the Pokemon she and her junior trainers use are Normal-type, so you should have no problem crushing them with your Machop and Gastly. Try to have some male Pokemon in your team, because her Miltank (a female Pokemon) uses Attract, which causes Pokemon of the opposite gender to fall in love (missing 50% of their attacks in the process). After you defeat Whitney, talk to one of her friends while she collects her senses (she's really broken up about being defeated).
Talk to her a second time and she awards you the Plain Badge, which boosts your Pokemon's speed and allows you to use Strength out of battle. She also gives you TM45, which you can use to endow one of your Pokeon with the annoying Attract technique.
Trainers Beauty Victoria: Sentret (9), Sentret (13), Sentret (17) Beauty Samantha: Meowth (16), Meowth (16) Lass Carrie: Snubbull (18) Lass Bridget: Jigglypuff (15), Jigglypuff (15), Jigglypuff (15) Leader Whitney: Clefairy (18), Miltank (20)
After you beat Whitney, go to the house next to the gym and talk to the girl there to get a free Squirtbottle. This unblocks that tree west of Violet entrance.
As you leave town to the north, talk to the guard in the guard house. He will ask you to deliver a message to the guy standing next to the Bitter Berry tree on Route 31 (remember him?). It's easier to go there later (after you unblock the path at Route 36) rather than backtracking all the way now.
Later: On Sundays, a woman dressed in red appears behind the counter on the fifth floor of the Poke Mart. She will give you one of two TMs based on the mood of your lead Pokemon. If it is in a good mood, she will give you TM27 (Return), while TM21 (Frustration) is yours if it is in a bad mood. She will give you nothing if your lead Pokemon's mood is neutral. Check your Pokemon's mood in the building around back of the Mart so you get the one you want.
After delivering the guard's message, come back here and he will award you an HP Up.
After meeting Bill in Ecruteak City, come back to his house to get a free Eevee.
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Post by GraN on Mar 16, 2012 14:41:31 GMT -5
=========================== Route 35 =========================== Continuing your journey north of Goldenrod City brings you to Route 35. This fairly short road is packed with trainers to battle, and circling around to the right will bring you to an item ball that contains TM04 (Rollout), the Rock-type equivalent of Fury Cutter. Nidorans of both genders are fairly common along this route, and if you trade phone numbers with Bug Catcher Arnie he will let you know when swarms of rare Yanma are in the area. Trainers Picknicker Kim: Vulpix (15) Camper Elliot: Sandshrew (13), Marill (12) Picknicker Brooke: Pikachu (16) Camper Ivan: Diglett (10), Zubat (10), Diglett (14) Firebreather Walt: Magmar (11), Magmar (11) Juggler Irwin: Voltorb (2), Voltorb (6), Voltorb (10), Voltorb (14) Bug Catcher Arnie: Venonat (15) Bird Keeper Bryan: Pidgey (12), Pidgeotto (14) Guard Keith (only at night): Growlithe (14), Growlithe (14) Later: Once you teach a Pokemon to Surf, you can get to the Mystery Berry tree across the water to the left of the road. =========================== National Park =========================== The National Park north of Route 35 is populated by four more trainers to battle, and is the home of another new Pokemon: the Grass-type Sunkern. A woman sitting on a bench to the right will give you a Quick Claw if you talk to her, and keep an eye out for the hole in the fence in the upper-right corner of the round plaza. Going through here will allow you to circle to the right for a Parlyz Heal or all the way around to the left to grab the TM28 (Dig). Trainers Pokefan Beverly: Snubbull (14) Schoolboy Jack: Oddish (12), Voltorb (15) Lass Krise: Oddish (12), Cubone (15) Poke Fan William: Raichu (14) The real feature here, though, is the Bug-Catching Contest held on Tuesdays, Thursdays and Saturdays. Similar to the Safari Zone in the original games, you are given twenty Park Balls and one of your Pokemon to try and catch the rarest Bug Pokemon you can. The top prize of a Sun Stone is what you want here, since you need it to evolve Sunkern into Sunflora and Gloom into Bellossom (in fact, you will probably want to win two of them, but sadly there is only one contest per day). In order to win first place, you will probably need to catch a Scyther, although Pinsir might do it for you (and you will want to catch them anyway, so this is a double reward). For your best shot at Scyther, try the tall grass in the north half of the park. Pinsir seems to be more common in the shorter grass. =========================== Route 36 =========================== Proceeding east from the National Park brings you to short Route 36 and a few more trainers. Grab the Ice Berry just above you and continue on to battle Mark and Alan. This area is also the first place you will encounter Stantler and the first Fire-types in the game (unless you started with Quilava): Growlithe (in Gold) or Vulpix (in Silver). Trainers Psychic Mark: Abra (13), Abra (13), Kadabra (15) Schoolboy Alan: Tangela (16) Remember that "odd tree" that blocked your way west of Violet City? Well, it blocks you here again, but this time you are equipped to get rid of it. Use the Squirtbottle you picked up in Goldenrod City on the "tree" and it will reveal its true nature as a Sudowoodo. It will attack you immediately (apparently it doesn't like being watered), so be prepared to capture it; this will be your only chance to net the game's only pure Rock-type Pokemon. Make sure to detour to the right and talk to the guy lust east of Sudowoodo; he'll give you a TM08 (Rock Smash) in gratitude for getting rid of the pesky "tree." Later: On Thursdays, Arthur will appear just north of the guy who hands you TM08. He will give you a Hard Stone for powering-up your Rock attacks. =========================== Route 37 =========================== Once the Sudowoodo is out of the way, you can travel north through Route 37 on your way to Ecruteak City. Aside for a few more trainers to battle, the main feature of this route is the cluster of Apricorn trees in the upper-right corner. Trainers Twins Ann & Anne: Jigglypuff (16), Clefairy (16) Psychic Greg: Drowzee (17) Later: On Sundays, Sunny will be standing around near the Apricorn trees, eager to hand you a Magnet to power up your Electric-type attacks. =========================== Ecruteak City and the Fog Badge =========================== There is lots to do in this city, starting with the Poke Center near the entrance. Inside you will find Bill, who informs you that the Time Capsules have been repaired. One day after you speak to Bill, you will be able to trade Pokemon between Gold and Silver and the original Red, Blue and Yellow games using the Game Link cable. The small house to the left of the Poke Center contains a fellow who will give you the Item Finder. It will beep if there are hidden items close by. Behind the Poke Center is the Dance Hall, where five elegant Kimono Girls will battle you with using the various Eevee evolutions. They are tough, but it should be easy to win if you bring the proper types of Pokemon. The prize for defeating them all is the vital HM03, which allows you to teach your Pokemon to Surf. Talk to the man first. Trainers Kimono Girl Naoko: Flareon (17) Kimono Girl Sayo: Espeon (17) Kimono Girl Zuki: Umbreon (17) Kimono Girl Kuni: Vaporeon (17) Kimono Girl Miki: Jolteon (17) Way back in the northwest corner of town is the Burned Tower. Bring a Pokemon with the Shatter Stone technique, because you will need it to get through the halls here. As you enter, your rival will attack you, so be prepared for a tough fight. Once you get past him, the tower contains some excellent items (X Speed, Burn Heal, HP Up and TM20) and is the only place you can catch the powerful Magmar. It is here all the time, but most commonly found during the day. Go ahead and dive through the pit in the center of the first floor, since it will allow you to unleash the game's three Legendary Pokemon: Raikou, Suicune and Entei. You can't capture them here, but from this point forward they will be running around Johto for you to chase down later. Trainers : Haunter (20), Magnemite (18), Zubat (20), Quilava/ Bayleef/ Croconaw (22) The Gym Leader in this city is Morty, master of Ghost-Type Pokemon. This won't be an easy battle (be sure to save the game before trying to beat this gym), but it is winnable if you prepare well. Since the Gastly family of Pokemon are also Poison-type, they are vulnerable to Psychic and Ground attacks. Ghost-type moves can't effect Normal-type Pokemon, so you can also try teaching a Normal-type Pokemon like Furret a non-Normal attack. Equip your Pokemon with PrzCureBerries since they will be Licked quite a bit, and bring Awakening potions to revive your Hypnotized Pokemon. Getting to Morty and his junior trainers is no easy task since the floors are invisible. To stay on the path, walk directly toward or away from the trainers when moving left and right, and stay even with the Poke Ball-topped towers near the entrance when moving up and down. Beating Morty earns you the Fog Badge, allowing you to command the obedience of Pokemon up to Level 50, and allowing you to use the Surf technique outside of battle (which is absolutely necessary). He also awards you TM30 (Shadow Ball). Trainers Sage Ping: Gastly (16), Gastly (16), Gastly (16), Gastly (16), Gastly (16) Medium Grace: Haunter (20), Haunter (20) Sage Jeffrey: Haunter (22) Medium Martha: Gastly (18), Gastly (20), Haunter (20) Leader Morty: Gastly (21), Haunter (21), Gengar (25), Haunter (23) Later: Come back to the Burned Tower with a Pokemon with Strength. Drop down the pit in the northeast corner of the first floor and you'll land near a rock. Shoving it out of the way reveals an item ball containing TM20 (Endure).
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Post by GraN on Mar 16, 2012 15:55:38 GMT -5
=========================== Route 38 =========================== Leaving Ecruteak to the west brings you to Route 38, where you will find a Berry tree and more trainers to battle.
Most interesting is the opportunity to catch several new Pokemon, including Farfetch'd, Tauros and Miltank. Trade phone numbers with Chad and he will alert you to swarms of Snubbull in this area.
Trainers Sailor Harry: Wooper (19) Lass Dana: Flaaffy (17), Psyduck (18) Bird Keeper Toby: Doduo (15), Doduo (16), Doduo (17) Schoolboy Chad: Mr. Mime (17) Beauty Valerie: Hoppip (17), Skiploom (17)
=========================== Route 39 and MooMoo Farm =========================== The farm at the north end of this route is in trouble, and only you can help! Their best Miltank is sick, and it needs Berries to recover. Seven of them.
Sadly, the berry tree right outside only grows Mint Berries, so it may take you some time to gather all the Berries you need. In exchange for all this work, the farmer will give you TM13 (Snore) and from this point forward will sell Milk, a powerful healing potion (but not as economical as Lemonade).
Trainers Psychic Norman: Slowpoke (17), Slowpoke (20) Poke Fan Derek: Pikachu (12) Poke Fan Ruth: Pikachu (17) Sailor Eugene: Poliwhirl (17), Raticate (17), Krabby (19)
=========================== Olivine City =========================== Go south to this city that hosts the usual assortment of Poke Center, Poke Mart and Gym, but the Gym Leader is not there. She's in the Lighthouse in the southeast corner of town. On your way down there, stop by a few local houses for some nice opportunities. Just past the Gym is a fisherman's house. He will give you the Good Rod which you can use right in town to catch Krabby and if you're lucky, Staryu (but only at night). Rare Pokemon can also be caught in the waters between the docks. Take a Krabby over to the house above the Lighthouse and swap it for a Voltorb. Finally, in the west end of town near the exit to Route 40, enter a house in to grab HM04 (Strength).
The Olivine Lighthouse is literally packed with trainers who have tons of money, so this is a great opportunity to improve your Pokemon and your bankroll. The only way to make it all the way to the top is to intentionally fall through the pit on level 4, which then allows you access to the stairs to the top. In addition to trainers, there are some great items to pick up, so be sure to explore every corner and find the Ether, Super Potion, Great Ball, Rare Candy and TM34 (Swagger). Once you get to the top, Jasmine will let you down by refusing your challenge. Instead, she asks you to travel to Cianwood and retrieve medicine for the sick Ampharos.
Trainers Gentleman Alfred: Noctowl (20) Sailor Huey: Poliwag (18), Poliwhirl (18) Bird Keeper Derek: Pidgey (17), Pidgey (15), Pidgey (19), Pidgey (15), Pidgey (15) Gentleman Preston: Growlithe (18), Growlithe (18) Sailor Terrell: Poliwhirl (20) Lass Connie: Marill (21) Sailor Kent: Krabby (18), Krabby (20) Sailor Earnest: Machop (18), Machop (18), Poliwhirl (18) Bird Keeper Denis: Spearow (18), Spearow (18), Fearow (20)
Later: Once you have obtained the Secret Potion from Cianwood, you can return here to battle Gym Leader Jasmine. She uses high-level Steel-type Pokemon, which are resistant to most kinds of attacks.
If you have a powerful Ground-type Pokemon, it would probably be your best bet since it is resistant to Electric, but you can also try Fighting or Fire-types since Steel is weak against them too. A win here earns the Mineral Badge, which raises the Defense of all your Pokemon. She also gives you TM23 (Iron Tail).
Trainers Leader Jasmine: Magnemite (30), Steelix (35), Magnemite (30)
=========================== Routes 40 & 41 =========================== You'll need to use Surf east from lighthouse to swim your way to Cianwood, but first stop on the beach and smash some rocks with Rock Smash; you might uncover a Krabby or the new Shuckle! This aquatic route is loaded with more than a dozen Water-using Swimmer trainers to battle. You will see islands here, but without Whirlpool (from HM06) you won't be able to get to them.
Trainers Swimmer Simon: Tentacool (20), Tentacool (20) Swimmer Elaine: Staryu (21) Swimmer Paula: Staryu (19), Shellder (19) Swimmer Randall: Shellder (18), Wartortle (20), Shellder (18) Swimmer Kaylee: Goldeen (18), Goldeen (20), Seaking (20) Swimmer Charlie: Shellder (21), Tentacool (19), Tentacruel (19) Swimmer George: Tentacool (16), Tentacool (17), Tentacool (16), Staryu (19), Remoraid (19) Swimmer Susie: Psyduck (20), Goldeen (22) Swimmer Kara: Staryu (20), Starmie (20) Swimmer Kirk: Gyarados (20), Gyarados (20) Swimmer Denise: Seel (22) Swimmer Matthew: Krabby (23) Swimmer Wendy: Horsea (21), Horsea (21)
Later: On Mondays the beach is inhabited by Monica, who will give you the Sharp Beak if you talk to her. This item powers up the Flying-type attacks of the Pokemon holding it.
=========================== Cianwood City and the Storm Badge =========================== Your first priority here is to get the Secret Potion for the sick Ampharos, so head for the house at the south end of town to pick it up. Just north of this building is another house where you can get a free Shuckle. All the way at the north end of town is the photographer. If you hook up the Game Boy Printer, you can print out pitcures of your favorite Pokemon complete with their stats!
Chuck, the leader of the Cianwood Gym, specailizes in Fighting-type Pokemon. In order to beat this gym, you will need a Pokemon with Strength to move aside the boulders, and some good Psychic Pokemon to use in battle. Flying-types are handy as well, since they are resistant to Fighting attacks, and if you started the game with Chikorita, its evolved form (Bayleef or Meganium) will serve you well against the tough Poliwrath trained by Chuck himself. Defeating him earns you the Storm Badge, allowing mastery of Pokemon up to level 70 and the use of Fly outside of battle. He will also give you TM01, which contains Dynamic Punch.
Trainers Black Belt Yoshi: Hitmonlee (27) Black Belt Lao: Hitmonchan (27) Black Belt Nob: Machop (25), Machoke (25) Black Belt Lung: Mankey (23), Mankey (23), Primeape (25) Leader Chuck: Primeape (27), Poliwrath (30)
After you K.O. Chuck, talk to the lady outside the gym. She will give you the remarkably handy HM02, allowing you to teach your Pokemon the Fly technique. You can use it right away to fly to Olivine City with the medicine and battle Jasmine for the Mineral Badge.
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