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Post by UryuuLovePokemon on Mar 22, 2012 12:37:58 GMT -5
Glitch: Fall on a rock in Sky Pillar: Note: You can only do this after defeating the Elite Four. When youenter the Sky Pillar, go to the second floor. Use the Mach bike and ride through the first set of loose floor (there should be eight), then through the next floors (there should be ten), and finally through seven more which should take you to the far left bottom of the second room. Next, go over one to the left and ride up to a small open space with two full tiles. You should be on the left one. Go over one and down one. You should fall and be on top of a rock. However, you can walk off without a problem.
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Post by UryuuLovePokemon on Mar 22, 2012 12:40:52 GMT -5
Glitch: Shoal Cave: Tide level: Go into Shoal Cave in the afternoon when there is no water(low tide). Save the game and turnoff your Game Boy Advance; or keep playing but do not exit ShoalCave. When you want to turn off your game, first save the in Shoal Cave at low tide and wait until morning. In the morning, it is high tide. Exit Shoal Cave then enter again. The tide is now high. As long as you stay in Shoal Cave, the tide will not change until you exit.
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Post by UryuuLovePokemon on Mar 22, 2012 12:41:20 GMT -5
Glitch: Sky Pillar: Get to the top: Have an Escape Rope. Get up Sky Pillar as far as possible. Use an Escape Rope and you will be at the top. Then, face Raquaza.
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Post by UryuuLovePokemon on Mar 22, 2012 12:41:47 GMT -5
Glitch: Pokemon do not faint: This trick requires a high level Pokemon that knows either Thief or Covet. It only works against a Pokemon that has the Sticky Hold ability. Find either a Grimer or Gulpin (Route 110 or Fiery Path) and attack with Thief or Covet. At a high enough level, you will instantly KO Grimer or Gulpin, and if they do not have the Sticky Hold ability, you will take any held item they have. If the Wild Grimer or Gulpin does have the Sticky Hold ability, its HP will hit zero, but a message will appear reading"Wild Grimer/Gulpin's Sticky Hold ineffective!" and the battle will end, although the Pokemon will not have fainted and fallen off thescreen.
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Post by UryuuLovePokemon on Mar 22, 2012 12:42:35 GMT -5
Glitch: Turning girl: Outside of the berry master's house should be a girl. If you run in a circle around her, she will follow you by turning. Note: This is a glitch only for Running Shoes, not bikes, walking, or running.
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Post by UryuuLovePokemon on Mar 22, 2012 12:42:56 GMT -5
Glitch: Repeating bike rider: Go to Cycling Road. Keep going until you see the person going leftand right. Go down to where you cannot see him and he will be going to the left. Wait until you see him going diagonally on the ground, then go down.
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Post by UryuuLovePokemon on Mar 22, 2012 13:01:54 GMT -5
Abra: Raising an Abra is a good idea. Kadabra/Alakazam eventually learns Recover, which helps in battle. Recommended moves for Abra/Kadabra/Alakazam are Psychic, Psybeam, Recover, and Trick. You can find Abra at the cave in Dewford. Attachments:
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